An edition of Battlefields of Negotiation (2013)

Battlefields of Negotiation

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Battlefields of Negotiation
René Glas
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Last edited by ImportBot
August 17, 2022 | History
An edition of Battlefields of Negotiation (2013)

Battlefields of Negotiation

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
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The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolving as a result of the negotiations between groups of players as well as the game?s owners, throwing new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled media of online games.

Language
English
Pages
220

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Edition Availability
Cover of: Battlefields of Negotiation
Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft
2013, Amsterdam University Press
in English
Cover of: Battlefields of Negotiation
Cover of: Battlefields of Negotiation
Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft
2013, Amsterdam University Press
in English
Cover of: Battlefields of Negotiation
Battlefields of Negotiation
Publish date unknown, Amsterdam University Press
in English

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Book Details


Edition Notes

English.

Classifications

Library of Congress
GV1469

The Physical Object

Pagination
220
Number of pages
220

ID Numbers

Open Library
OL28360679M
ISBN 13
9789089645005

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 17, 2022 Edited by ImportBot import existing book
July 21, 2020 Created by MARC Bot Imported from marc_oapen MARC record.