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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
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Subjects
Media studies, Computer games, designShowing 1 featured edition. View all 1 editions?
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Published in
Bielefeld, Germany
Edition Notes
Knowledge Unlatched 101981 KU Select 2018: HSS Frontlist Books
English.
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- Created July 21, 2020
- 4 revisions
September 21, 2021 | Edited by ImportBot | import existing book |
September 14, 2021 | Edited by ImportBot | import existing book |
November 16, 2020 | Edited by MARC Bot | import existing book |
July 21, 2020 | Created by MARC Bot | Imported from marc_oapen MARC record. |