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How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
Publisher
transcript Verlag
Language
English
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Subjects
Media studies, Video gamesShowing 1 featured edition. View all 1 editions?
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Published in
Bielefeld, Germany
Edition Notes
Knowledge Unlatched 101989 KU Select 2018: HSS Frontlist Books
English.
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- Created July 21, 2020
- 5 revisions
June 17, 2022 | Edited by ImportBot | import existing book |
November 16, 2020 | Edited by MARC Bot | import existing book |
October 11, 2020 | Edited by ImportBot | import existing book |
August 13, 2020 | Edited by ImportBot | import existing book |
July 21, 2020 | Created by MARC Bot | Imported from marc_oapen MARC record. |