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Comics and Videogames
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"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."

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  1. 81 - pdf (CC BY-NC-ND) at OAPEN Library.

Keywords

  • American / British style comic books and graphic novels
  • Art d'écrire
  • Authorship
  • Comic books, strips
  • Comics & Graphic Novels
  • Computer games / online games: strategy guides
  • Computing & information technology
  • Digital lifestyle
  • Digital storytelling
  • Fiction & related items
  • Games
  • General
  • Graphic novels
  • Graphic novels: superheroes & super-villains
  • Influence on mass media
  • jeux vidéo
  • Media Studies
  • Récits numériques
  • Social aspects
  • Social Science
  • Society & culture: general
  • Society & Social Sciences
  • Superheroes & super-villains
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
  • thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
  • Video & Electronic
  • Video games

Links

DOI: 10.4324/9781003035466

Editions

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