Feedback

X
Creativity in Art, Design and Technology

Creativity in Art, Design and Technology

0 Ungluers have Faved this Work
This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 19 times via unglue.it ebook links.
  1. 19 - pdf (CC BY) at Unglue.it.

Keywords

  • Art forms
  • artificial intelligence
  • Cognitive Models
  • Computer science
  • Computer-assisted Creativity
  • Computing & information technology
  • Creative Augmentation
  • Creative practice
  • Data Visualization Artist
  • design thinking
  • Human-computer interaction
  • Information technology: general issues
  • The arts
  • thema EDItEUR::A The Arts::AF The Arts: art forms
  • thema EDItEUR::U Computing and Information Technology::UB Information technology: general topics
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction::UYZG User interface design and usability
  • User interface design & usability

Links

DOI: 10.1007/978-3-031-24869-6

Editions

edition cover

Share

Copy/paste this into your site: