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What is the role of the environment, and of the information it provides, in cognition? More specifically, may there be a role for certain artefacts to play in this context? These are questions that motivate "4E" theories of cognition (as being embodied, embedded, extended, enactive). In his take on that family of views, Hajo Greif first defends and refines a concept of information as primarily natural, environmentally embedded in character, which had been eclipsed by information-processing views of cognition. He continues with an inquiry into the cognitive bearing of some artefacts that are sometimes referred to as 'intelligent environments'. Without necessarily having much to do with Artificial Intelligence, such artefacts may ultimately modify our informational environments. With respect to human cognition, the most notable effect of digital computers is not that they might be able, or become able, to think but that they alter the way we perceive, think and act. The Open Access version of this book, available at http://www.tandfebooks.com/doi/view/10.4324/9781315401867, has been made available under a Creative Commons CC-BY licence
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Keywords
- advanced driver assistance systems
- Alfred Nordmann
- Andean Condor
- Classical Ai
- Cognitive Artefacts
- Developmental Systems Theory
- Extended Mind Hypothesis
- history of science
- history of technology
- History since 1800
- Informational Environments
- Manipulation
- Measurement
- Midas Touch
- Modern History
- Natural Information
- philosophy of science
- Philosophy of Technology
- Rob Langham
- Scientific Ethics
- Sender Receiver Games
- thema EDItEUR::N History and Archaeology::NH History
- thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDA Philosophy of science
- thema EDItEUR::P Mathematics and Science::PD Science: general issues::PDX History of science
- thema EDItEUR::Q Philosophy and Religion::QD Philosophy
- Turing Machine Functionalism
- Turing’s Imitation Game
- Vice Versa
- visualisation
Links
DOI: 10.4324/9781315408101Editions
