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Videogames and Metareference

Videogames and Metareference

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Videogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.

This book is included in DOAB.

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Keywords

  • thema EDItEUR::A The Arts::AB The arts: general topics
  • thema EDItEUR::C Language and Linguistics::CF Linguistics
  • thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
  • thema EDItEUR::Q Philosophy and Religion::QD Philosophy
  • thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
  • thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming

Links

DOI: 10.4324/9781003538592

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