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Learn (or teach) the basics of Game Programming with this free Phaser tutorial.
This book was a result of three things that happened to occur around the same time:
First was the problem that came up with our HTML5 workshop. The original lecturer bailed at the last minute and we had problems with finding a replacement. We even considered the worst case, cutting out the hands-on portion leaving us with a morning “workshop” consisting only of talks from people in the local gaming industry.
Coincidentally, I was playing around with Phaser a few weeks before the event. While I am not a game developer, I had just enough knowledge to make a simple workshop to introduce basic game concepts via the said HTML5 game framework. In the end I volunteered to take over the workshop less than four days before the actual event.
Normally I would have prepared a hundred or so slides and go through them during the workshop. But earlier that week I had the rare opportunity to talk to the first person who gave me advice when I started out teaching, and one of the things we talked about the not-so-recent trend of lazy college professors making only slides leaving a big gap between them and textbooks. This convinced me to switch things up with the workshop – instead of giving the participants a link to SpeakerDeck, I would point them to the book.
It took a few sleepless nights to write the original 36-page workbook, but it was worth it: I had a much easier time conducting the workshop than I would have if I went with slides.
Purchasing the book is optional, but would be greatly appreciated as purchases will allow me to spend more time writing books like these. A bonus video is included with purchases.
Why read this book? Have your say.
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