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Metaverse, MetaIntelligence and Infinite Worlds with AI
Veslava Osinska, Dominik Mirosław Piotrowski, Adam Szalach, Weronika Kortas, Tomasz Gross and Jesus Casal Martinez, Ilona Nowosad and Adam Szalach, Volkan Duran and Ferdi Çelik, Fabio Oliveia: Pranavsingh Dhunnoo, Sarah Katz, Javier Vaca Cabrero, Nicoletta González-Cancelas and Alberto Camarero-Orive, Stavros Pitsikalis and Ilona-Elefteryja Lasica, Barbara Buljat Raymond, Sana Jamshaid, Zihan Deng, Mingze Zhang, Fei Zhao, Yihong Wang, Baijun Chen and Nan Xiang, Viktorija Diak and Andrii Diak, Feng Liu, Liudmila Bredikhina and Junji Ohyama Nem Samejima, Monica Storss, Jaime Gallego, Nevenka Popović Šević and Aleksandar Šević, Ingvar Tjostheim and John A. Waterworth, Harun Serpil, Ritesh Jain (editor), Ferdi Çelik (editor), Jane Thomason (editor), Meltem Huri Baturay (editor)
2026
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The Metaverse and Artificial Intelligence (AI) are rapidly shaping the next iteration of human experience. Metaverse, MetaIntelligence and Infinite Worlds with AI brings together leading scholars to explore how immersive worlds are transforming education, healthcare, identity, governance, creativity, and digital economies. This diverse collection of chapters, spanning immersive learning, adaptive digital twins, AI-based meta-universities, digital travel, embodied presence, ethical metaverse design, and next-generation virtual health, offers a multidisciplinary view of an emerging digital civilization. Bridging theory, practice, and global case studies, the book examines the profound social, ethical, and cultural questions raised as AI becomes the cognitive engine of virtual worlds. It provides essential insights for educators, policymakers, technologists, innovators, and researchers seeking to understand the future of life, work, and learning in the intelligent Metaverse. This book is a comprehensive, timely, and necessary guide to one of the most transformative technological frontiers of our century.
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Keywords
- Brain Computer Interfaces
- Digital identity
- edge computing
- Ethics
- Gamification
- IP rights
- Metaverse Economy
- Metaverse Key Sectors
- quantum computing
- Real World Integration
- security
- Space-Based VR
- thema EDItEUR::U Computing and Information Technology::UP Practical applications of information technology
- virtual
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