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Designing Immersive Participatory Practices for Enacting Eco-Social Transformations

Designing Immersive Participatory Practices for Enacting Eco-Social Transformations

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Presenting accounts from artists and designers, this book explores how we can transform our societies to greet uncertain futures with greater readiness and care through immersive, creative experiences. Crossing performance, theatre, games, sociodrama, participatory design, socially-engaged art, live action role-play, eco-social commitments and more-than-human philosophies, this edited volume examines common processes by which transformations in culture may be kick-started or confirmed, revealing disciplinary differences, but united by an interest in the meeting of prefigurative politics, participatory method, immersive structure and care-based ethos. Readers will take away insights into conducting work that makes a documented difference, at a tier between the individual and society and looking past current failures of imagination to worlds beyond the (post)industrial ruins. Fourteen chapters, including one dedicated to participatory evaluation, describe practices of change-making from across Europe and beyond, offering inspiration and technique in tackling interrelated ecological, cultural and existential challenges at a time when trends doubling down on extraction and consumerism are clearly doomed. Sharing an opportunity to investigate an engaging approach to social transformation from all sides, this book will be of relevance to artists, designers, students of performance, transformation and sustainability professionals and anyone interested in how we move societies from current impasses to collective action and caring, collaborative worlds. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-No Derivatives (CC BY-ND) 4.0 license.

This book is included in DOAB.

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Keywords

  • Climate care
  • Climate Change
  • eco-social
  • embodied
  • Experiential design
  • Game Design
  • Immersive technologies
  • interactive art
  • larp
  • Live action role play
  • more-than-human
  • Participatory Design
  • Performance
  • Play
  • Théâtre
  • thema EDItEUR::A The Arts::AB The arts: general topics
  • thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKP Performance art
  • thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration
  • thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLC Comic book and cartoon artwork
  • thema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
  • thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GP Research and information: general::GPS Research methods: general
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
  • thema EDItEUR::J Society and Social Sciences::JH Sociology and anthropology::JHB Sociology
  • thema EDItEUR::J Society and Social Sciences::JM Psychology::JMB Psychological methodology
  • thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design
  • thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
  • thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming

Links

DOI: 10.4324/9781003660187

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