How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.
Print edition available at University of California Press.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Rights InformationAre you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.
- 33 - mobi (CC BY-NC-ND) at Unglue.it.
- 42 - epub (CC BY-NC-ND) at Unglue.it.
- 36 - pdf (CC BY-NC-ND) at OAPEN Library.
- Electronic games
- History / Social History
- Keyboards (Music) history
- Musical performance history