Explore
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who is this book for:
Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Rights Information
Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.Downloads
- 264 - pdf (CC BY-NC-ND) at OAPEN Library.
- 403 - pdf (CC BY-NC-ND) at Unglue.it.
Keywords
- Computer games—Programming
- Computer graphics
- Computer programming / software development
- Computer science
- Computing & information technology
- DirectX
- Games development & programming
- general purpose gpu
- GPGPU
- GPU
- Graphics programming
- Image processing
- Optical data processing
- rasterization
- Rendering
- thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
- thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming
- thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing
- Virtual reality
- VR
Links
DOI: 10.1007/978-1-4842-4427-2web: https://link.springer.com/book/10.1007/978-1-4842-4427-2