Explore
Ambienti digitali per l’educazione all’arte e al patrimonio
Chiara Panciroli and Alessandro Luigini
2018
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The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
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Keywords
- augmentend reality
- Digital Heritage
- digital museum
- Education
- education technology
- Media Education
- Society & Social Sciences
- thema EDItEUR::J Society and Social Sciences::JN Education
- Virtual reality