Feedback

X
Game Design and Intelligent Interaction

Game Design and Intelligent Interaction

1 Ungluer has Faved this Work
The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 37 times via unglue.it ebook links.
  1. 37 - pdf (CC BY) at mts.intechopen.com.

Keywords

  • Computer networking & communications
  • Computing & information technology
  • Virtualisation

Links

DOI: 10.5772/intechopen.77403

Editions

edition cover

Share

Copy/paste this into your site: