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Innovative Learning Environments in STEM Higher Education

Innovative Learning Environments in STEM Higher Education

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As explored in this open access book, higher education in STEM fields is influenced by many factors, including education research, government and school policies, financial considerations, technology limitations, and acceptance of innovations by faculty and students. In 2018, Drs. Ryoo and Winkelmann explored the opportunities, challenges, and future research initiatives of innovative learning environments (ILEs) in higher education STEM disciplines in their pioneering project: eXploring the Future of Innovative Learning Environments (X-FILEs). Workshop participants evaluated four main ILE categories: personalized and adaptive learning, multimodal learning formats, cross/extended reality (XR), and artificial intelligence (AI) and machine learning (ML). This open access book gathers the perspectives expressed during the X-FILEs workshop and its follow-up activities. It is designed to help inform education policy makers, researchers, developers, and practitioners about the adoption and implementation of ILEs in higher education.

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Keywords

  • adaptive learning
  • AI
  • artificial intelligence
  • augmented reality
  • Business applications
  • Cognition & cognitive psychology
  • Computer science
  • Computing & information technology
  • cross reality
  • Education
  • Expert systems / knowledge-based systems
  • extended reality
  • Higher Education
  • îles
  • Innovative Learning Environments
  • Knowledge based Systems
  • Learning & Instruction
  • Machine learning
  • Mathematical & Statistical Software
  • mixed reality
  • mobile learning
  • Multimodal learning
  • open access
  • personalized learning
  • Social research & statistics
  • Society & Social Sciences
  • Sociology
  • Sociology & anthropology
  • Statistics and Computing
  • Statistics and Computing/Statistics Programs
  • Statistics for Social Sciences, Humanities, Law
  • stem
  • Teaching skills & techniques
  • Virtual reality
  • VR

Links

DOI: 10.1007/978-3-030-58948-6

Editions

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