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Novel Industry 4.0 Technologies and Applications
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The Industry 4.0 paradigm has led to the creation of new opportunities for taking advantage of a set of diverse technologies in the manufacturing domain. This book touches on a series of advanced technologies and research fields, including Internet of Things, Augmented and Virtual Reality, Machine Learning, Advanced Robotics, Additive Manufacturing, System and Process Simulation, Computer-Aided Design/Engineering/Manufacturing/Process Planning Systems as well as Product Lifecycle Management Platforms. The topics covered span a series of diverse areas related to a) product design and development, b) manufacturing systems and operations, c) process engineering, and d) Industry 4.0 technologies review and realization.
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Keywords
- 3D modeling
- augmented reality
- automatic height-adjusting
- Cluster analysis
- collaborative learning
- complex environment
- computer-aided tolerance
- control chart
- cyber-physical system (CPS)
- decision support system
- design for additive manufacturing
- DfHFinI4.0
- digital hydraulic components
- digital hydraulic system
- digital hydraulic technology
- Digital twin
- engineering education
- Engineering graphics
- ergonomics
- exoskeletons
- factor analysis
- feature learning
- histogram
- History of engineering & technology
- implementation
- index
- Industry 4.0
- intensity of technology
- key enabling technology (KET)
- knowledge- and technology-intensive industry (KTI)
- KPI
- life cycle
- long short-term memory
- Maintenance
- manipulator
- manufacturing
- maturity model
- Motion Planning
- multiple criteria
- n/a
- obstacle avoidance
- Operator 4.0
- path planning
- pattern recognition
- PERA 4.0
- planning methods
- PLM
- process planning
- processing features degradation
- quantitative analysis
- Rapidly-exploring Random Tree (RRT)
- Real-time
- root-cause analysis
- Scheduling
- shearer
- skin model shape
- smart
- SMEs
- statistical process control
- statistical tolerance analysis
- technologies
- Technology, engineering, agriculture
- Technology: general issues
- Time management
- tolerance allocation
- Unity3D technology
- Virtual reality
- VUCA