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Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

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In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

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Keywords

  • adults
  • Aging
  • Alzheimer Disease
  • amputee patients
  • Anorexia nervosa
  • anxiety disorders
  • Autism Spectrum Disorder
  • bodily-self
  • body anxiety
  • body dissatisfaction
  • body image distortion
  • body image disturbances
  • body movements
  • body representation
  • cognitive and physical rehabilitation
  • cognitive assessment
  • cognitive exposure
  • cognitive rehabilitation
  • Computational models
  • computerized assessment
  • cross-validation
  • decision tree
  • Dementia
  • dental anxiety
  • derealization
  • digital biomarker
  • distraction systems
  • Economics, finance, business & management
  • Electroencephalogram
  • Embodied Cognition
  • embodiment
  • Emotion Regulation
  • enactment
  • episodic memory
  • executive functions
  • exposure in virtual reality
  • fear of gaining weight
  • fMRI
  • full body illusion
  • Generalized Anxiety Disorder (GAD)
  • Hallucinations
  • Health
  • Hippocampus
  • Industry & industrial studies
  • Information technology industries
  • interpersonal multisensory stimulation
  • Machine learning
  • Media, information & communication industries
  • memory rehabilitation
  • Mental health
  • Metacognition
  • Mild Cognitive Impairment
  • MRI
  • multiple errands test
  • n/a
  • Navigation
  • neuroimaging
  • Neurorehabilitation
  • Obesity
  • Obsessive–compulsive disorders
  • oldest old person
  • Pain
  • pain perception
  • personalized scenario
  • presence
  • psychosis
  • real phobic images
  • repetitive behaviors
  • sense of agency
  • sense of reality
  • serious game
  • spatial memory
  • specific phobia
  • standardized scenario
  • Stress
  • systematic review
  • telescoped effect
  • Treatment
  • virtual environment
  • Virtual reality
  • wellbeing intervention

Links

DOI: 10.3390/books978-3-03943-776-4

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