Feedback

X
Ray Tracing Gems II
0 Ungluers have Faved this Work
"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 243 times via unglue.it ebook links.
  1. 243 - pdf (CC BY-NC-ND) at OAPEN Library.

Keywords

  • BVH and Acceleration Structures
  • Computer graphics
  • Computing & information technology
  • DirectX Raytracing
  • Game development
  • GPU
  • Graphical & digital media applications
  • open access
  • Path Tracing
  • rasterization
  • Ray tracing
  • Real-Time Rendering
  • thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
  • Vulkan Ray Tracing

Links

DOI: 10.1007/978-1-4842-7185-8

Editions

edition cover

Share

Copy/paste this into your site: