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Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact

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Keywords

  • Émotion
  • Emotion Regulation
  • Mathematics & science
  • Psychology
  • Science: general issues
  • Society & Social Sciences
  • Stress
  • Stress management
  • thema EDItEUR::J Society and Social Sciences::JM Psychology
  • thema EDItEUR::P Mathematics and Science::PD Science: general issues
  • Video Game
  • Virtual reality

Links

DOI: 10.3389/978-2-88963-413-2

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