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Turtle Geometry
Harold Abelson and Andrea Disessa
1986
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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
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Keywords
- Computer science
- Computing & information technology
- thema EDItEUR::U Computing and Information Technology::UY Computer science
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