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In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
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Keywords
- Art forms
- Art treatments & subjects
- Computer game art
- Electronic, holographic & video art
- Electronic, holographic and video art
- Individual artists, art monographs
- Non-graphic art forms
- The arts
- The arts: general issues
- thema EDItEUR::A The Arts::AB The arts: general topics
- thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
- thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs