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The Art of Adaptation in Film and Video Games
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This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.
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Keywords
- adaptation
- animated film
- bildungsroman
- Biodiversity
- character development
- Chinese cinema
- Comic strip
- contagion
- creative writing studies
- Criticism
- cultural adaptation
- cultural authenticity
- cultural palimpsest
- digital games
- disney
- Documentary
- domestication
- Ecocriticism
- Empathy
- environmental narrative
- experimental game design
- extremity
- failure
- Film
- film adaptation
- Film, TV & radio
- foreignization
- Forest
- game design process documentation
- game localization
- game reviews
- Game Studies
- genre
- George Lucas
- horror film
- horror video games
- Image
- impossibility
- interactive writing
- Japanese video games
- liminal spaces
- localization approaches
- localization strategies
- loss
- Mass culture
- Media
- Memoir
- Methodology
- migrants
- missed experience
- modernity
- Mulan
- n/a
- Nationalism
- Nature photography
- Nostalgia
- Orientalism
- Origin
- Pandemic
- patricide
- Patrilineality
- photographic montage
- premediation
- Propaganda
- Prufrock
- Psychoanalysis
- reception
- Remediation
- Repetition
- Representation
- Sci-fi
- Science Fiction
- Scott Z. Burns
- Screenwriting
- Shakespeare
- Species
- split screen
- star wars
- Steven Soderbergh
- survival horror
- T.S. Eliot
- Tale of a Forest
- The arts
- The Wandering Earth
- thematic analysis
- Thriller
- transit
- Trauma
- tropes
- video game narrative design
- Video games
- video poem
- Videogames
- Writing
- YouTube dramatic monologue