Explore

Playful Materialities
0 Ungluers have
Faved this Work
Login to Fave
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Rights Information
Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.Downloads
This work has been downloaded 284 times via unglue.it ebook links.
- 284 - pdf (CC BY-SA) at OAPEN Library.
Keywords
- Computer games
- Culture
- Digital media
- Games
- Materiality
- Media
- Media Aesthetics
- Media Studies
- Play
- Popular culture
- Society & culture: general
- Society & Social Sciences
- thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
Links
DOI: 10.1515/9783839462003Editions
