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Co-creating Videogames

Co-creating Videogames

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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

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Keywords

  • Communication Studies
  • Computing & information technology
  • Cultural Studies
  • Digital lifestyle
  • Economics, finance, business & management
  • Graphical and digital media applications
  • Industry & industrial studies
  • Information technology industries
  • Interdisciplinary Studies
  • Internet & WWW industries
  • Media Studies
  • Media, information & communication industries
  • Popular culture
  • Reference, information & interdisciplinary subjects
  • Society & culture: general
  • Society & Social Sciences

Links

DOI: 10.5040/9781472544353

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