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Gamification for Innovators and Entrepreneurs
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This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
This book is included in DOAB.
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- 29 - pdf (CC BY-NC-ND) at OAPEN Library.
Keywords
- Business & management
- Economics, finance, business & management
- Entrepreneurship
- Games in teaching and learning Innovation
- Gamification
- innovation
- Management