Feedback

X
What is the Avatar?

What is the Avatar?

en

0 Ungluers have Faved this Work
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 28 times via unglue.it ebook links.
  1. 28 - pdf (CC BY-NC-ND) at OAPEN Library.

Keywords

  • Avatar
  • Cinéma
  • Computer games
  • fictionality
  • Media
  • Media Aesthetics
  • Media Studies
  • Media Theory
  • Society & culture: general
  • Society & Social Sciences
  • Videogames
  • Virtual reality

Links

DOI: 10.14361/9783839445792

Editions

edition cover

Share

Copy/paste this into your site: