Explore
Live Coding
0 Ungluers have
Faved this Work
Login to Fave
The first comprehensive introduction to the origins, aspirations, and evolution of live coding. Performative, improvised, on the fly: live coding is about how people interact with the world and each other via code. In the last few decades, live coding has emerged as a dynamic creative practice, gaining attention across cultural and technical fields—from music and the visual arts to computer science. Live Coding: A User's Manual is the first comprehensive introduction to the practice and a broader cultural commentary on the potential for live coding to open up deeper questions about contemporary cultural production and computational culture. This multiauthored book—by artists and musicians, software designers, and researchers—provides a practice-focused account of the origins, aspirations, and evolution of live coding, including expositions from a wide range of live coding practitioners. In a more conceptual register, the authors consider liveness, temporality, and knowledge in relation to live coding, alongside speculating on the practice's future forms. To freely download and read ebook (mobi, epub) and PDF files, please visit the resources tab. This book is open access and can be freely downloaded, shared and (if you wish) edited, subject to a CC-BY-SA license.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Rights Information
Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.Downloads
This work has been downloaded 32 times via unglue.it ebook links.
- 32 - pdf (CC BY-SA) at Unglue.it.
Keywords
- Advertising & society
- Art forms
- Computational Culture
- Computer music
- Computing & information technology
- Contemporary Arts and Sciences
- Critical Computing
- Electronic, holographic & video art
- Ethical & social aspects of IT
- Human-computer interaction
- Information technology: general issues
- Live Coding
- Media Arts
- Media Studies
- Non-graphic art forms
- Performance studies
- Psychology of Programming
- Society & culture: general
- Society & Social Sciences
- software studies
- The arts