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From Hi-Tech to Hi-Touch: A Global Perspective of Design Education and Practice

From Hi-Tech to Hi-Touch: A Global Perspective of Design Education and Practice

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The Special Issue papers comprise classified into four categories: The first category includes three papers that examine the practical application of design theory in different contexts. The second category comprises three papers exploring the role of technology in design education. The third category includes three papers that analyze the intersection of design education and cross-cultural communication. The final category encompasses two papers investigating the application of design education in diverse fields. It offered invaluable insights into the latest pedagogical approaches, technologies, and trends in the field of design education. It provided a rich and nuanced view of the challenges and opportunities faced by design educators today. It was an invaluable resource for researchers, educators, and practitioners in the field of design education.

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Keywords

  • 3D printing
  • 3D wearable creations
  • 4D design process
  • adaptive development
  • change and comprehensiveness
  • Cognition
  • cognition and communication
  • creation of cultural landscape images
  • creative dance teaching
  • creativity and interpretation
  • cross-strait
  • cultural and creative design
  • Cultural Education
  • cultural ergonomics
  • cultural sustainability
  • dance experience
  • design award
  • design education
  • Design Practice
  • design ranking
  • design theory
  • design thinking
  • design-based learning
  • digital learning sheet design
  • digital models
  • DIKW pyramid
  • Education
  • four universities
  • from STEM to STEAM
  • Humanities
  • informal education
  • innovative design
  • intangible cultural heritage
  • interdisciplinary
  • lacquer art
  • learning motivation
  • Learning outcomes
  • Local culture
  • museum exhibition planning
  • n/a
  • national design power
  • open-source
  • OPOP model
  • preserving and training project
  • product innovation
  • Society & Social Sciences
  • Taiwan
  • Taiwan design
  • Taiwanese aboriginal culture
  • Tao
  • teaching model
  • thema EDItEUR::J Society and Social Sciences::JN Education
  • thema EDItEUR::N History and Archaeology::NH History
  • vessel
  • virtual and reality

Links

DOI: 10.3390/books978-3-0365-7157-7

Editions

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