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Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

Advances in Tangible and Embodied Interaction for Virtual and Augmented Reality

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Virtual and augmented reality technology has seen tremendous progress in recent years, enabling novel and exciting ways to interact inside virtual environments. An interesting approach to interaction in VR and AR is the use of tangible user interfaces, which leverage on our natural understanding of the physical world and how our bodies move and interact with it, and on our learned capabilities to manipulate physical objects.For this Special Issue, we are interested in gathering research that bridges atoms and bits in virtual and augmented environments. Basic research papers that demonstrate new interaction technologies or techniques, descriptions of applications that use tangibles in VR/AR in any domain, and survey papers that can help structure and systematize current knowledge on this area are all suitable.

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Keywords

  • 3D image registration method
  • acceptability
  • artificial intelligence
  • augmented reality
  • Classification
  • cognitive impairment
  • collaborative robotics
  • Control
  • convolutional neural network
  • Data visualization
  • deaf and hard-of-hearing
  • digital taste
  • embodied interaction
  • extended reality
  • Fantasy
  • galvanic taste stimulation
  • game-based learning
  • gaze-based interaction
  • haptic feedback
  • human-centered computing
  • immersive communication
  • immersive environment
  • intention prediction
  • laparoscopic AR navigation
  • liver surgery
  • mixed and augmented reality
  • motor rehabilitation
  • mulsemedia
  • n/a
  • node-link diagram
  • panoramic live broadcast
  • PCNL
  • perspective-n-point
  • physical disability
  • point cloud registration
  • prosthesis
  • pseudo-haptic
  • Rehabilitation
  • serious game
  • simulation
  • situated learning
  • sound source localization
  • Spatial audio
  • Stroke
  • surface electromyography signals
  • Surgery
  • surgical rehearsal
  • tactile sensation
  • taste augmentation
  • taste modulation
  • Technology, engineering, agriculture
  • Technology: general issues
  • three-dimensional object pose estimation
  • uncanny valley
  • Unity
  • User Experience
  • user interface
  • Virtual reality
  • visual positioning system
  • voxel
  • VR conference room

Links

DOI: 10.3390/books978-3-0365-7754-8

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