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Real-Time Auralisation of Outdoor Sound Propagation

Real-Time Auralisation of Outdoor Sound Propagation

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Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human's auditory system, a demonstration by means of auralisation is easily comprehensible and neither requires background knowledge nor expertise. Producing auralisation under real-time constraints increases the implementation demands significantly. Real-time auralisation is required in applications that respond to user interaction, for example, in interactive Virtual Reality (VR) environments. The realisation of a real-time auralisation application for outdoor environments represents a promising addition to current noise assessment procedures. It also delivers the foundation for the auditory modality in outdoor VR scenarios, which can serve as as an audio-video tool for perception-related scientific investigations. Traditional approaches often neglect the time-variant characteristic of dynamically moving sound sources and receivers, treating an acoustic environment as temporarily static on a frame-by-frame basis. Adaption to dynamic events is implemented by transition of sequences of time-invariant simulations, which is contradictory to the highly dynamic nature of outdoor scenarios. This book describes a system that attaches increased importance to fast geometric diffraction simulations and employs an audio rendering network that reflects the time-variant nature of dynamic outdoor sound propagation.

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Keywords

  • Acoustic & sound engineering
  • Algorithms & data structures
  • Audio processing
  • Auralisation
  • Communications engineering / telecommunications
  • Computer modelling & simulation
  • Computer programming / software development
  • Computer science
  • Computing & information technology
  • Digital signal processing
  • Electronics & communications engineering
  • environmental noise
  • Human-computer interaction
  • Mathematical physics
  • Mathematics & science
  • Music
  • Music recording & reproduction
  • Other technologies & applied sciences
  • Physics
  • Real-time
  • Signal processing
  • Sound Propagation Simulation
  • Technology, engineering, agriculture
  • The arts
  • thema EDItEUR::A The Arts::AV Music::AVX Music recording and reproduction
  • thema EDItEUR::P Mathematics and Science::PH Physics::PHU Mathematical physics
  • thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMB Algorithms and data structures
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYM Computer modelling and simulation
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYS Digital signal processing (DSP)
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYU Audio processing
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction
  • Virtual reality

Links

DOI: 10.30819/5629

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