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Sustainable E-learning and Education with Intelligence

Sustainable E-learning and Education with Intelligence

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In this era of rapid technological evolution, the landscape of education continually transforms. This compilation is a timely endeavor, capturing the intersection of technology and learning, a synergy pivotal for the future. This anthology, a mosaic of innovation and insight, beckons readers to witness the dawn of a transformative epoch in education.

This book is included in DOAB.

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Keywords

  • Affective Computing
  • affective tutoring system
  • Blended learning
  • blockchain
  • China
  • cognitive style
  • Computational Thinking
  • Computer science
  • Computing & information technology
  • continuous use intention
  • creativity
  • deep learning
  • Distance education
  • distance learning
  • E-learning
  • Economics, finance, business & management
  • Education
  • education technology
  • educational applications
  • emergency remote teaching
  • emotion feedback
  • emotion recognition
  • eye movement analysis
  • flow experience
  • hearing-impaired
  • Industry & industrial studies
  • Information technology industries
  • Infrastructure
  • interactive system
  • intergenerational learning
  • learning effectiveness
  • learning engagement
  • learning evaluation
  • learning satisfaction
  • learning style
  • learning tracking system
  • Media, information & communication industries
  • metaverse
  • motivation for learning
  • NFT
  • non-fungible token
  • online learning
  • online virtual classrooms
  • post-COVID era
  • puzzle film
  • random forest
  • scratch
  • security models
  • self-efficacy theory
  • self-explanation
  • self-regulated learning
  • sentiment analysis
  • SMOTE
  • STEAM-6E model
  • student academic performance
  • student preference
  • sustainable
  • tangible user interfacing
  • Technology Acceptance Model
  • traditional puppetry
  • Universal design
  • universities of applied sciences
  • usability assessment
  • Virtual learning environment
  • Virtual reality
  • visual programming language

Links

DOI: 10.3390/books978-3-0365-8722-6

Editions

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