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Tracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon.
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Keywords
- 20th century history: c 1900 to c 2000
- 21st century history: from c 2000 -
- Cultural Studies
- Historiography
- History
- History: earliest times to present day
- History: specific events & topics
- History: theory & methods
- Humanities
- Media Studies
- Pop culture
- Popular culture
- Social & cultural history
- Society & culture: general
- Society & Social Sciences
- thema EDItEUR::3 Time period qualifiers::3M c 1500 onwards to present day::3MP 20th century, c 1900 to c 1999
- thema EDItEUR::3 Time period qualifiers::3M c 1500 onwards to present day::3MR 21st century, c 2000 to c 2100
- thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
- thema EDItEUR::N History and Archaeology
- thema EDItEUR::N History and Archaeology::NH History::NHA History: theory and methods
- thema EDItEUR::N History and Archaeology::NH History::NHA History: theory and methods::NHAH Historiography
- thema EDItEUR::N History and Archaeology::NH History::NHT History: specific events and topics::NHTB Social and cultural history
- USA
- Video games