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Narratives Crossing Boundaries

Narratives Crossing Boundaries

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As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.

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Keywords

  • Computer games
  • Games
  • Media
  • Media Aesthetics
  • Media Studies
  • Media Theory
  • Popular culture
  • Social impact
  • Society & culture: general
  • Society & Social Sciences
  • Storytelling
  • transmedia

Links

DOI: 10.14361/9783839464861

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