Feedback

X
Ancient Egypt, New Technology
0 Ungluers have Faved this Work
This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 7 times via unglue.it ebook links.
  1. 7 - pdf (CC BY-NC-ND) at Unglue.it.

Keywords

  • 3D modelling
  • 3D Technology
  • Archaeology
  • Archaeology by period / region
  • art history
  • BCE to c 500 CE
  • computational analysis
  • Digital humanities
  • Digitization
  • Egyptian archaeology / Egyptology
  • Egyptology
  • Humanities
  • Linguistics
  • Philology
  • Photogrammetry
  • Technology, engineering, agriculture
  • Technology: general issues
  • thema EDItEUR::3 Time period qualifiers::3C BCE period – Protohistory
  • thema EDItEUR::N History and Archaeology::NK Archaeology::NKD Archaeology by period / region
  • Time periods qualifiers
  • Virtual heritage
  • Virtual reality

Links

DOI: 10.1163/9789004501294

Editions

edition cover

Share

Copy/paste this into your site: