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Video Game Art Reader : Volume 5
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Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
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Keywords
- Art forms
- Art treatments & subjects
- Computer game art
- Electronic, holographic & video art
- Electronic, holographic and video art
- Fine arts: art forms
- Individual artists, art monographs
- Non-graphic art forms
- The arts
- The arts: general issues
- thema EDItEUR::A The Arts::AB The arts: general topics
- thema EDItEUR::A The Arts::AF The Arts: art forms
- thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
- thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs