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Playing Dystopia

Playing Dystopia

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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

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Keywords

  • Computer games
  • Culture
  • Digital media
  • dystopia
  • Media
  • Media Aesthetics
  • Media Studies
  • Phenomenology
  • Science Fiction
  • Society & culture: general
  • Society & Social Sciences
  • Sociology of Technology
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
  • utopia
  • Video games

Links

DOI: 10.14361/9783839445976

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