Explore
Sustainable Technology and Elderly Life
0 Ungluers have
Faved this Work
Login to Fave
The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Rights Information
Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.Downloads
This work has been downloaded 6 times via unglue.it ebook links.
- 6 - pdf (CC BY) at Unglue.it.
Keywords
- cognitive impairment
- cultural heritage
- elderly
- exergames
- gerontology
- health care
- healthy aging
- home health systems
- improve functional capacity
- intergenerational communication
- intergenerational game
- Internet of Things
- natural user interfaces
- older adult digital gap
- older adults
- personalized exergames
- post-COVID syndrome
- Psychosocial Interventions
- readability
- Rehabilitation
- remote physical activity
- robotics
- SARS-CoV-2
- sleep monitoring
- Smart cities
- socially assistive robots
- sustainability
- Sustainable development goals
- sustainable technologies
- sustainable technology
- Technology
- technology acceptance
- telerehabilitation
- thema EDItEUR::J Society and Social Sciences::JN Education
- thema EDItEUR::N History and Archaeology::NH History
- virtual reality exposure therapy (VRET)
- VR game