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Post-Cinematic Bodies

Post-Cinematic Bodies

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How is human embodiment transformed in an age of algorithms? How do post-cinematic media technologies such as AI, VR, and robotics target and re-shape our bodies? Post-Cinematic Bodies grapples with these questions by attending both to mundane devices—such as smartphones, networked exercise machines, and smart watches and other wearables equipped with heartrate sensors—as well as to new media artworks that rework such equipment to reveal to us the ways that our fleshly existences are increasingly up for grabs. Through an equally philosophical and interpretive analysis, the book aims to develop a new aesthetics of embodied experience that is attuned to a new age of predictive technology and metabolic capitalism.

This book is included in DOAB.

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Keywords

  • Aesthetics
  • Algorithms
  • artificial intelligence
  • bodies
  • Capitalism
  • embodiment
  • media technologies
  • new media artworks
  • post-cinematic
  • predictive technology
  • robotics
  • thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts
  • thema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
  • thema EDItEUR::A The Arts::AT Performing arts::ATN Internet and digital media: arts and performance
  • thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
  • thema EDItEUR::K Economics, Finance, Business and Management::KC Economics::KCV Economics of specific sectors::KCVM Digital or internet economics
  • thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBS Social media / social networking
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYQ Artificial intelligence
  • thema EDItEUR::U Computing and Information Technology::UY Computer science::UYV Virtual reality
  • Virtual reality
  • Wearables

Links

DOI: 10.14619/0436

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