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Unreliable narration is a fascinating phenomenon. When it is uncertain whether the narrated events can be trusted, opportunities for interpretation arise. This applies not only to classical literature but also to children's literature and picture books, as well as various media such as radio plays, films, and even video games. Instances of deceptive narration repeatedly occur, or it becomes clear only gradually that the described events could not have happened as presented. Even exhibitions can address or stage deception, illusion, and unreliability. Pedagogically, this opens up opportunities to stimulate literary learning, introduce aesthetic experiences, and promote critical media literacy. This volume examines the phenomenon of unreliable narration for the first time from a transmedia and didactic perspective. It explores various media and their characteristics, offers systematic extensions of the possibilities for describing reliability and unreliability, and develops concrete didactic models and positions of this phenomenon in the digital age.
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Keywords
- thema EDItEUR::2 Language qualifiers::2A Indo-European languages::2AC Germanic and Scandinavian languages::2ACG German
- thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general::DSBJ Literary studies: from c 2000
- thema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSY Children’s and teenage literature studies: general
- thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society
- thema EDItEUR::J Society and Social Sciences::JN Education::JNL Schools and pre-schools::JNLB Primary and middle schools
- thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques
- thema EDItEUR::J Society and Social Sciences::JN Education::JNU Teaching of a specific subject
- thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design
- thema EDItEUR::Y Children’s, Teenage and Educational::YP Educational material::YPJ Educational: Humanities and social sciences, general::YPJK Educational: Media studies