Feedback

X
This book comprehensively explores immersive virtual reality (iVR) in educational settings. The beginning of the book sets out in detail the objectives of the “Education in Collaborative Immersive Virtual Environment” (EduINCIVE) project. It emphasises the development of the eDIVE platform, designed for collaborative education in immersive virtual reality. The project mainly focuses on developing software tailored to specific educational needs, particularly in languages and geography. The text also offers an empirical investigation into the implementation of iVR in libraries. The text highlights the importance of considering the limitations and strengths of iVR, advocating a balanced and critical approach to the adoption of technology. The intent is to complement rather than replace traditional educational methods, with a strong emphasis on creating a user-centric experience that adapts to the unique capabilities of iVR.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 2 times via unglue.it ebook links.
  1. 2 - pdf (CC BY-NC-ND) at munispace.muni.cz.

Keywords

  • Cartography
  • collaborative virtual reality
  • Education
  • Libraries
  • teaching English
  • teaching geography
  • thema EDItEUR::J Society and Social Sciences::JN Education::JNT Teaching skills and techniques
  • Virtual reality
  • VR education

Links

DOI: 10.5817/CZ.MUNI.M280-0500-2023

Editions

edition cover

Share

Copy/paste this into your site: