Feedback

X
Games and Rules

Games and Rules

0 Ungluers have Faved this Work
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.

This book is included in DOAB.

Why read this book? Have your say.

You must be logged in to comment.

Rights Information

Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.

Downloads

This work has been downloaded 10 times via unglue.it ebook links.
  1. 6 - pdf (CC BY-NC-ND) at Unglue.it.
  2. 4 - pdf (CC BY-NC-ND) at OAPEN Library.

Keywords

  • !bisacsh SOC052000
  • Aporia and Epiphany
  • Computer games
  • Ergodic Systems
  • Game Design
  • Game Mechanics
  • Game Studies
  • Games
  • KUnlatched
  • Ludology
  • Media
  • Media & Communications
  • Media Aesthetics
  • Media Art
  • Media Studies
  • Motivation
  • Narratology
  • Video games

Links

DOI: 10.14361/9783839443040

Editions

edition cover
edition cover

Share

Copy/paste this into your site: