Explore
Games and Rules
Beat Suter, Mela Kocher, René Bauer
2019
1 Ungluer has
Faved this Work
Login to Fave
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
Silenus
Rights Information
Are you the author or publisher of this work? If so, you can claim it as yours by registering as an Unglue.it rights holder.Downloads
This work has been downloaded 536 times via unglue.it ebook links.
- 107 - pdf (CC BY-NC-ND) at OAPEN Library.
- 250 - pdf (CC BY-NC-ND) at Unglue.it.
Keywords
- Aporia and Epiphany
- Computer games
- Ergodic Systems
- Game Design
- Game Mechanics
- Game Studies
- Games
- KUnlatched
- Ludology
- Media
- Media & Communications
- Media Aesthetics
- Media Art
- Media Studies
- Motivation
- Narratology
- Social Science / Media Studies
- Society & culture: general
- Society & Social Sciences
- Video games