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Games and Bereavement

Games and Bereavement

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How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
This book is made open access as part of the Knowledge Unlatched KU Select 2018: HSS Frontlist Books

This book is included in DOAB.

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  2. 264 - pdf (CC BY) at Unglue.it.

Keywords

  • Computer games
  • KUnlatched
  • Media
  • Media & Communications
  • Media Aesthetics
  • Media Studies
  • Social Science / Media Studies
  • Society & culture: general
  • Society & Social Sciences

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