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Dynamiksimulation in der Computergraphik
Jan Bender
2014
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Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
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Keywords
- deformable solids
- deformierbare Festkörper
- GPU-based simulation
- GPU-basierte Simulationphysically-based simulation
- Mehrkörpersysteme
- multi-body systems
- physikalisch-basierte Simulation
Links
DOI: 10.5445/KSP/1000040123Editions
