Explore
Dynamiksimulation in der Computergraphik
Jan Bender
2014
0 Ungluers have
Faved this Work
Login to Fave
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
This book is included in DOAB.
Why read this book? Have your say.
You must be logged in to comment.
