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Computer Science for Game Development and Game Development for Computer Science
Branislav Sobota and Emília Pietriková, editors
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Implementation of 3D Printing Technology into Primary and Secondary School Education
Martin Dosedla et al.
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Postdigital Participation in Education
Andreas Weich and Felicitas Macgilchrist, editors
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Digital Platforms and Algorithmic Subjectivities
Emiliana Armano et al. (editors)
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Flexible Automation and Intelligent Manufacturing: The Human-Data-Technology Nexus
Kyoung-Yun Kim et al.
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Sonic Interactions in Virtual Environments
Michele Geronazzo and Stefania Serafin
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